Gear Fit UX



Wearable Smart Band UX


Samsung Electronics Co., Ltd.



Gear Fit UXの概要Samsung Electronics, which made forays into the market with the Galaxy Gear 1 in 2013, has come up with Gear Fit, a fitness version of the Gear series. It is a wearable device which has evolved from the design ideas the series gave birth to. The gadget provides users with a more convenient mobile life through a simple and natural UX. It can also serve as a fashionable, stylish item, supporting various personalization functions. The device offers fitness-related abilities.
Gear Fit UXの製品仕様23.4 x 57.4 x 11.95, 27 g
プロデューサーSunYoung Min Senior Manager, NBD group
ディレクターEunjoo Kim Director, Jihong Jeung Vice President, UX Design 3 Group
デザイナーYouJin Im Senior Designer, EunHye Lee Senior Designer, JooHyung Lee Junior Designer, WooJung Han Junior Designer, GooHyun Yang Junior Designer, UX Design 3 Group
Gear Fit UXの開発・企画についてInspired to design a User Experience that integrates smoothly in with peoples everyday life, and helps user to live in their moment. By enabling users to focus on completing their task with no intervention while capturing all the necessary moments - It allows user to live in the moment.
Gear Fit UXのデザインについてLive now. Live the Moment. The core consideration for the designers was to create a digital experience that helps user to enjoy their moment at the fullest.
Gear Fit UXはその使用者・利用者にどのような価値を実現したかInstead of carrying a device in hand, by wearing it on the wrist which only requires one time attention to put it on ones wrist, We wishes to fulfill the needs for users hands-free situation. Also with several features upgraded with standalone functionality. Samsung anticipates to bring a smarter digital experience. Additionally, designers added UX features that allow users to change their background and wallpaper that would match with their style to complete their fashionable look.Also, Samsungs Health services added across Gear Fit allow users to carry out a healthier lifestyle in smarter ways. With all the essential features added in, it makes it possible for users to keep track of their fitness and wellness.
ユーザーの使いやすさや商品の親切さの向上のためにデザインが特に取り組んだ事項For wearables, the role as a fashion item is one of the most important elements. The device provides users with various personalization UX so that it can be accepted among different age groups, regardless of gender. Information appears on the display in a simple manner in consideration of its size.
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著作権利者:(C)JIDPO GOOD DESIGN AWARD [ G-Mark Library ]